Glossary
City Term | Meaning |
---|---|
artificer | Combination inventor, engineer, and smith; someone who delights in pushing the boundaries of modern technology but does not dabble in ancient tech. |
cabal | A secret society of technomancers widely believed to have evil motives. An urban legend. |
changeling | One generally human but also with animalistic traits. The lowest class of the city. |
feral | One of the strange and usually savage creatures often found in hazard zones beyond the city proper. |
golem | Any artificial intelligence dating from ancient times. An urban legend. |
hazard zone | Parts of the verge which are notoriously dangerous to enter and thickly infested by ferals. Commonly thought to be strongholds of ancient tech. |
lonewolf | A streetsider who attempts to survive alone, without family or pack to support them. |
moiety | The main societal and kin-groups of the Ark, defined by blood relationships. Members are the highest class of the city. |
pack | An affiliated group of people living on the city streets, not connected by blood ties. |
streetsider | Anyone who lives on the city streets, not in the Ark or as part of a family holding. |
technomancer | One who attempts to understand and — worse yet — use ancient technology. Generally regarded with apprehension and distrust. |
verge | The unoccupied outskirts of the city, abandoned over the generations and reclaimed by wilderness. |
Fetch Term | Meaning |
fayth | A fetch with powers of insight and perception. Generally considered lorekeepers and guides. |
djinn | A fetch with elemental powers. |
moroi | A fetch who has fallen and been corrupted by darkness. Generally loathed and feared, they typically despise other fetches in turn. |
nagual | A shapeshifting fetch, with abilities related to their animal form. |
shadows | Creatures which appear to be animate pieces of darkness, and occupy the dead world. Considered to be enemies. |
valraven | A fetch with primarily combative abilities, focused in their unique weapons. |